Chan Yan Ki, Yanran Zhang, Wenzhao Zheng, Xiaofeng Wang, Zheng Zhu, Lei Chen, Jie Zhou, Jiwen Lu · 2026 · arXiv (Cornell University)
DOI: 10.48550/arxiv.2610.26811 · cited by 0 works (OpenAlex) · open-access PDF
Os modelos mundiais existentes podem gerar vídeo condicionado por ação a partir de uma única imagem. Muitos se concentram no movimento da câmera, permitindo que os usuários explorem a cena gerada. No entanto, a navegação sozinha não garante que uma ação siga regras persistentes quando seu resultado depende de um estado que é invisível no quadro atual. Nós apresentamos Stateful Harness, um quadro que separa a evolução do mundo do render de vídeo para suportar a interação estatal e governada por regras. Ele mantém um estado de mundo em evolução sob regras especificadas, torna cada evento resultante com um modelo de vídeo congelado e usa o clipe gerado para atualizar o estado do mundo para a próxima volta. Em cada turno, o harness resolve a ação selecionada pelo usuário e compila o evento resultante em uma instrução, enquanto um cli
Machine translation (Meta M2M100); the English original follows.
Existing world models can generate action-conditioned video from a single image. Many focus on camera movement, allowing users to explore the generated scene. However, navigation alone does not ensure that an action follows persistent rules when its outcome depends on state that is invisible in the current frame. We present Stateful Harness, a framework that separates world evolution from video rendering to support stateful and rule-governed interaction. It maintains an evolving world state under specified rules, renders each resulting event with a frozen video model, and uses the generated clip to update the world state for the next turn. At each turn, the harness resolves the action selected by the user and compiles the resulting event into an instruction, while a preview clip from an editable 3D scene provides spatial and camera guidance. To evaluate rule compliance, we build WorldState-Bench, a benchmark of 50 counterfactual twin pairs that share an initial frame and action but differ in hidden state and required outcome. Under rule-only prompting, the best of the 11 evaluated video backends produces the required endings for both cases in 32% of pairs. For MiniMax-H3, specifying the required endings raises this rate from 32% to 64%, while the full harness reaches 92% with the same frozen model. These results support separating rule execution from video rendering for world interactions with hidden state.
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Topics: Computer science, Rendering (computer graphics), Stateful firewall, Counterfactual thinking, Artificial intelligence, Event (particle physics)
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