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Ask About the Right Moment: Training-Free Object Identity Reasoning for Video-Language Models

Di Yang, Xiaochang Li, Muyang Liu, Yufei Wang, Yanhai Xiong · 2026 · arXiv (Cornell University)

DOI: 10.48550/arxiv.2610.31471 · cited by 0 works (OpenAlex) · open-access PDF

Spanish

Muchas preguntas sobre un agente de puntuación de vídeo afectan directamente a un objeto físico. ¿Dónde termina la bola después de que las copas estén shuffled? ¿Qué tarjeta es la reina? ¿Cuántas veces se cubrió el mug? Los modelos de lenguaje de vídeo (Video-LMs) reconocen los mismos objetos en marcos únicos, pero no los mantienen separados a lo largo del tiempo. En los videojuegos de shell reales, los modelos abiertos de los parámetros de 8B a 235B, sus variantes de pensamiento, un agente de herramientas de aprendizaje de refuerzo y tres agentes de herramientas libres de capacitación se encuentran todos dentro de diez puntos de oportunidad. Nosotros separamos el vínculo de identidad semántico del mantenimiento de la identidad temporal. La identidad de un

Machine translation (Meta M2M100); the English original follows.

Abstract

Many questions about a video concern one physical object. Where does the ball end up after the cups are shuffled? Which card is the queen? How often was the mug covered? Video-language models (Video-LMs) recognise such objects in single frames but do not keep them apart over time. On real shell-game videos, open models from 8B to 235B parameters, their thinking variants, a reinforcement-learned tool agent and three training-free tool agents all stay within ten points of chance. We separate semantic identity binding from temporal identity maintenance. An object's identity should be fixed at a moment when the evidence for it is visible, and carried afterwards by a tracker. \emph{Track, Then Bind} implements this principle without training. A promptable video tracker follows every candidate object and draws it with a track number. A frozen vision-language model answers a static question about the identifying evidence, which binds the target to a track. The answer is then derived from the tracked state in text, without asking the model to reinterpret the original video during read-out. A single configuration covers all benchmarks. With Qwen3-VL-32B it solves both VET-Bench tasks, where a fine-tuned trajectory model reaches 92\% and 90\% and the same VLM voting over 16 samples stays at 30--32\%. It answers 55.4\% of the hardest Perception Test cup games, where the best published model answers 41.5\%, and, using track-derived timelines, 48.6\% of TOC-Bench questions, against 37.1\% for the same model answering directly. Drawing the same tracks on the video and asking the question directly falls 12--19 points short of the agent on real cup games.

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Topics: Ask price, Computer science, Identity (music), Artificial intelligence, Object (grammar), Perception

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