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InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation

Yi-Chuan Huang, Hao-Jen Chien, Zheng-Hui Huang, Yu-Lun Liu, Kaipeng Zhang, Zhixiang Wang · 2026 · arXiv

DOI: 10.48550/arXiv.2610.26853 · open-access PDF

Korean

프로세스 생성은 합성 데이터 생성 및 게임 개발에서 핵심 역할을하며, 정적 메쉬 표현보다 더 큰 제어 가능성, 편집 가능성 및 다양성을 제공합니다.그러나 VLM 기반 코드 생성은 종종 상대적으로 간단한 3D 자산을 생성하는 반면, 정교한 사진 현실적인 프로세스 시스템은 광범위한 수동 개발을 필요로합니다.

Machine translation (Meta M2M100); the English original follows.

Abstract

Procedural generation plays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However, VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. Existing VLM-guided procedural methods remain largely constrained by predefined factories and APIs, limiting their ability to create novel asset types. We introduce InfiniDream, a VLM-driven framework for open-ended procedural 3D world generation

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