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SolarRenderer: Few-Step Generative Reference Rendering

Guian Fang, Shengju Qian, Dongyue Lu, Junchao Huang, Lutao Jiang, Xin Wang, Yiren Song, Li Jiang · 2026 · arXiv

DOI: 10.48550/arXiv.2610.28630 · open-access PDF

Japanese

ゲームエンジンやコーディングエージェントはシーンのレイアウト、動き、カメラを指定することができますが、そのような粗大な構造を現実的なビデオに変えるには、構造に従って外観を完成させるレンダリングが必要です。既存のレンダリングエンジンは、1つのエンジンの表示に結びつき、数十のデノイシングステップまたは高価な独自の蒸留を必要とし、ターゲットビデオと一致しない条件から学びます。

Machine translation (Meta M2M100); the English original follows.

Abstract

Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it leaves open. Existing renderers are tied to the representation of one engine, need tens of denoising steps or a costly distillation of their own, and learn from conditions that are not aligned with their target videos. We present SolarRenderer, a structure-conditioned video renderer that adapts a frozen MiniMax-H3 33B backbone with two lightweight LoRAs. Structural videos enter

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