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Digital Nudge Effects in Optimal Stopping Games: Antagonistic Interactions in Layered Choice Architectures

Batisse Manhardt, Ja-Nae Duane · 2026 · arXiv

DOI: 10.48550/arXiv.2610.28154 · open-access PDF

Japanese

デジタルナイフは人間中心の相互作用における研究の主要な領域となっていますが、一緒に展開したときにどのように相互作用するかについてはほとんど知られていません。この研究では、連続的な意思決定タスクにおける停止行動と結果の品質に関するアンカー、サインイン、および社会的証拠のデジタルナイフの個別的および組み合わせの効果を調べています。秘書問題に基づく2^3インターセクター因子設計(N = 181)を使用して、我々は、(1)アンカーナイフはそれを制限するのではなく、調査を大幅に増加させたことを発見しました(b = 1.207, p = .017);(2)サインナイフは最小の効果を生み出しました。

Machine translation (Meta M2M100); the English original follows.

Abstract

Digital nudges have become a prominent area of research in human-centered interaction, yet little is known about how they interact when deployed together. This study examines the individual and combined effects of anchoring, salience, and social proof digital nudges on stopping behavior and outcome quality in a sequential decision task. Using a 2^3 between-subjects factorial design grounded in the secretary problem (N = 181), we find that (1) an anchor nudge significantly increased exploration rather than constraining it (b = 1.207, p = .017); (2) the salience nudge produced the smallest effec

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