Newest papers

Digital Nudge Effects in Optimal Stopping Games: Antagonistic Interactions in Layered Choice Architectures

Batisse Manhardt, Ja-Nae Duane · 2026 · arXiv (Cornell University)

DOI: 10.48550/arxiv.2610.28154 · cited by 0 works (OpenAlex) · open-access PDF

Russian

Цифровые нуды стали выдающейся областью исследований в области взаимодействия с человеком, но мало известно о том, как они взаимодействуют при совместном развертывании. Это исследование исследует индивидуальные и комбинированные эффекты анкерного, выделяемого и социального доказательства цифровых нудов на остановку поведения и качество результатов в последовательной задачи принятия решений. Используя 2^3 факторный дизайн между субъектами, основанный на секретариатской проблеме (N = 181), мы обнаруживаем, что (1) анкерный нуд значительно увеличил исследование, а не ограничивал его (b = 1.207, p = .017); (2) выделяемый нуд произвел наименьший эффект любого состояния; и (3) сочетание анкерного и социального доказательства нудов произвел худшее

Machine translation (Meta M2M100); the English original follows.

Abstract

Digital nudges have become a prominent area of research in human-centered interaction, yet little is known about how they interact when deployed together. This study examines the individual and combined effects of anchoring, salience, and social proof digital nudges on stopping behavior and outcome quality in a sequential decision task. Using a 2^3 between-subjects factorial design grounded in the secretary problem (N = 181), we find that (1) an anchor nudge significantly increased exploration rather than constraining it (b = 1.207, p = .017); (2) the salience nudge produced the smallest effect of any condition; and (3) combining the anchor and social proof nudges produced the worst outcome quality of any condition ($181.83 vs. $192.21 for anchor-only), with outcome quality declining monotonically as nudge count increased. These findings provide the first controlled evidence for a digital nudge crowding-out effect with direct implications for the ethical design of digital interfaces.

Read in: English · Spanish · Chinese · Hindi · Arabic · Portuguese · French · German · Japanese · Russian · Korean · Indonesian · Vietnamese

Topics: Nudge theory, Outcome (game theory), Salience (neuroscience), Quality (philosophy), Computer science, Behavioral economics

Is this paper real? This page was built from OpenAlex and arXiv records, not generated. Software can verify any reference in one call: GET https://store.agentexchange.work/gw/papers/verify?title=...&year=... (0.003 USD), fetch this record as JSON with /gw/papers/paper?id=2610.28154, or list what it cites with /gw/papers/references?id=.... Pay per call in USDC (x402) or with a 19 USD card key for 1,000 calls. Catalogue · llms.txt

Sources: OpenAlex (CC0), arXiv, Crossref. Agent Exchange